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> Download PDF IconicFrom Brand: Comicbook Artists Guild

Download PDF IconicFrom Brand: Comicbook Artists Guild

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IconicFrom Brand: Comicbook Artists Guild

IconicFrom Brand: Comicbook Artists Guild



IconicFrom Brand: Comicbook Artists Guild

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IconicFrom Brand: Comicbook Artists Guild

Welcome to a world of imagination and wonder! Welcome to a world of adventures great and small with stories of heroism and genius! This book is a story about stories, both real and imagined, based on literature and history and told or retold as comics, some for the first time anywhere! Come explore the universe of reading along with us as we visit some of literature s most famous personalities like Sherlock Holmes, Ebenezer Scrooge and Robin Hood, all seen in new and wonderful ways. Visit other lands like Greece and Ireland with Talos and Cuchulainn, other times with Mark Twain and Gustave Whitehead, and even other realities with Prometheus and St. George. So join us for this amazing trip around the world, all in your own home! Welcome and enjoy!

  • Sales Rank: #6127259 in Books
  • Brand: Brand: Comicbook Artists Guild
  • Published on: 2009-09-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.02" h x .27" w x 5.98" l, .39 pounds
  • Binding: Perfect Paperback
  • 112 pages
Features
  • Used Book in Good Condition

From Publishers Weekly
The Comicbook Artists Guild is a networking group that publishes a yearly anthology to promote the work of its members. This one has 10 tales in all, based on existing characters, whether legendary—Sherlock Holmes, John Henry, the ghost of Ebenezer Scrooge—or historic—Mark Twain. The story that asserts that Gustave Whitehead, not the Wright Brothers, flew first reads like propaganda. (Since the CAG aims to get this book into schools, having a character say The truth isn't always what we learn in school may be problematic.) Others are straight retellings in odd settings, Robin Hood as a western or Prometheus as a scientist fighting supersoldiers. The choice to present existing tales with a twist instead of having writers create their own stories and characters is strange and sometimes unimaginative; several of the stories require the reader to know the previous version in order to appreciate them. Most of the art is at least competent, although some demonstrate the lack of backgrounds and inconsistency from panel to panel that mark the artists as aspiring instead of accomplished. Overall, the project has good intentions, but the result is a middling selection of mediocre heroic tales. (Sept.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

About the Author
The Comicbook Artists Guild, founded in 2000, is an organization dedicated to the networking, education and support of comic book creators, writers and artists alike, regardless of amateur or professional status, skill levels or talent divisions. CAG operates membership chapters in the New York Metro and New England areas, with interest in opening more chapters and continuing to grow. CAG s goal is to advance the medium of comics through the creative experiences of its members. By bringing them together on projects of their choosing, the Guild perpetuates the positive aspects of the comics industry and its continuing contribution to popular culture.

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